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<div class="header">
  <div class="headertitle"><div class="title">CrypticCabinet.SceneManagement.SceneUnderstandingLocationPlacer Member List</div></div>
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<div class="contents">

<p>This is the complete list of members for <a class="el" href="class_cryptic_cabinet_1_1_scene_management_1_1_scene_understanding_location_placer.html">CrypticCabinet.SceneManagement.SceneUnderstandingLocationPlacer</a>, including all inherited members.</p>
<table class="directory">
  <tr class="even"><td class="entry"><a class="el" href="class_cryptic_cabinet_1_1_scene_management_1_1_scene_understanding_location_placer.html#ad676dbe7dfdc9d55e2b60999e8de7768">AddCouch</a>(OVRScenePlane plane)</td><td class="entry"><a class="el" href="class_cryptic_cabinet_1_1_scene_management_1_1_scene_understanding_location_placer.html">CrypticCabinet.SceneManagement.SceneUnderstandingLocationPlacer</a></td><td class="entry"></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_cryptic_cabinet_1_1_scene_management_1_1_scene_understanding_location_placer.html#a4d9e6711a31908306c456b0d32e3a428">AddDesk</a>(OVRScenePlane plane)</td><td class="entry"><a class="el" href="class_cryptic_cabinet_1_1_scene_management_1_1_scene_understanding_location_placer.html">CrypticCabinet.SceneManagement.SceneUnderstandingLocationPlacer</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_cryptic_cabinet_1_1_scene_management_1_1_scene_understanding_location_placer.html#a99c451e6a74bba5ace1635970a1301fd">AddFloor</a>(FloorSpaceFinder floorSpaceFinder)</td><td class="entry"><a class="el" href="class_cryptic_cabinet_1_1_scene_management_1_1_scene_understanding_location_placer.html">CrypticCabinet.SceneManagement.SceneUnderstandingLocationPlacer</a></td><td class="entry"></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_cryptic_cabinet_1_1_scene_management_1_1_scene_understanding_location_placer.html#a2c93d9cd391c6cb4a5d5f21fdfdc04f3">AddOpening</a>(OVRScenePlane doorPlane)</td><td class="entry"><a class="el" href="class_cryptic_cabinet_1_1_scene_management_1_1_scene_understanding_location_placer.html">CrypticCabinet.SceneManagement.SceneUnderstandingLocationPlacer</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_cryptic_cabinet_1_1_scene_management_1_1_scene_understanding_location_placer.html#a8e3831af621e16fe13794b0d3f640646">AddVolumeObject</a>(OVRSceneVolume objectVolume)</td><td class="entry"><a class="el" href="class_cryptic_cabinet_1_1_scene_management_1_1_scene_understanding_location_placer.html">CrypticCabinet.SceneManagement.SceneUnderstandingLocationPlacer</a></td><td class="entry"></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_cryptic_cabinet_1_1_scene_management_1_1_scene_understanding_location_placer.html#a752550d9c1902f988781721e42f3754b">AddWall</a>(OVRScenePlane plane)</td><td class="entry"><a class="el" href="class_cryptic_cabinet_1_1_scene_management_1_1_scene_understanding_location_placer.html">CrypticCabinet.SceneManagement.SceneUnderstandingLocationPlacer</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_cryptic_cabinet_1_1_scene_management_1_1_scene_understanding_location_placer.html#a68e6303437d14b5eeb32f0a7e9dc0453">CleanUp</a>()</td><td class="entry"><a class="el" href="class_cryptic_cabinet_1_1_scene_management_1_1_scene_understanding_location_placer.html">CrypticCabinet.SceneManagement.SceneUnderstandingLocationPlacer</a></td><td class="entry"></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_cryptic_cabinet_1_1_scene_management_1_1_scene_understanding_location_placer.html#aaafeb46f0a6734df71436bfb762ca12f">DebugMaterial</a></td><td class="entry"><a class="el" href="class_cryptic_cabinet_1_1_scene_management_1_1_scene_understanding_location_placer.html">CrypticCabinet.SceneManagement.SceneUnderstandingLocationPlacer</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_cryptic_cabinet_1_1_scene_management_1_1_scene_understanding_location_placer.html#a0c2281e91466c2a20861fa7f64f3009d">HasLoadingCompleted</a>()</td><td class="entry"><a class="el" href="class_cryptic_cabinet_1_1_scene_management_1_1_scene_understanding_location_placer.html">CrypticCabinet.SceneManagement.SceneUnderstandingLocationPlacer</a></td><td class="entry"></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_cryptic_cabinet_1_1_scene_management_1_1_scene_understanding_location_placer.html#a11d219c0ab2a0af583e0f2435e49011f">OnEnable</a>()</td><td class="entry"><a class="el" href="class_cryptic_cabinet_1_1_scene_management_1_1_scene_understanding_location_placer.html">CrypticCabinet.SceneManagement.SceneUnderstandingLocationPlacer</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_cryptic_cabinet_1_1_scene_management_1_1_scene_understanding_location_placer.html#a2c1d6f27bcbba8c373f375f6040ad091">RequestCollidersDisabled</a>()</td><td class="entry"><a class="el" href="class_cryptic_cabinet_1_1_scene_management_1_1_scene_understanding_location_placer.html">CrypticCabinet.SceneManagement.SceneUnderstandingLocationPlacer</a></td><td class="entry"></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_cryptic_cabinet_1_1_scene_management_1_1_scene_understanding_location_placer.html#a7d55e3cebd3491c21082c0d01926a247">RequestCollidersEnabled</a>()</td><td class="entry"><a class="el" href="class_cryptic_cabinet_1_1_scene_management_1_1_scene_understanding_location_placer.html">CrypticCabinet.SceneManagement.SceneUnderstandingLocationPlacer</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_cryptic_cabinet_1_1_scene_management_1_1_scene_understanding_location_placer.html#ae73331dffc7ae8976d2be057a4b58491">RequestRandomDeskLocation</a>(Vector3 locationToFace, float radius, out Vector3 foundPosition)</td><td class="entry"><a class="el" href="class_cryptic_cabinet_1_1_scene_management_1_1_scene_understanding_location_placer.html">CrypticCabinet.SceneManagement.SceneUnderstandingLocationPlacer</a></td><td class="entry"></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_cryptic_cabinet_1_1_scene_management_1_1_scene_understanding_location_placer.html#a9d0e201c8726f980ebcef31209a08951">RequestRandomFloorLocation</a>(Vector3 locationToFace, Vector3 objectDimensions, out Vector3 foundPosition, out Quaternion foundRotation, float edgeDistance=-1)</td><td class="entry"><a class="el" href="class_cryptic_cabinet_1_1_scene_management_1_1_scene_understanding_location_placer.html">CrypticCabinet.SceneManagement.SceneUnderstandingLocationPlacer</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_cryptic_cabinet_1_1_scene_management_1_1_scene_understanding_location_placer.html#a70b562eefcfbfdab514a9004e09b1139">RequestRandomFloorWallLocation</a>(float halfDepth, float width, float height, out Vector3 foundFloorPosition, out Vector3 foundWallPosition, out Quaternion foundWallRotation, Vector2 edgeDistance)</td><td class="entry"><a class="el" href="class_cryptic_cabinet_1_1_scene_management_1_1_scene_understanding_location_placer.html">CrypticCabinet.SceneManagement.SceneUnderstandingLocationPlacer</a></td><td class="entry"></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_cryptic_cabinet_1_1_scene_management_1_1_scene_understanding_location_placer.html#ade69d67dae4e75fa4cae906a36f79234">RequestRandomLocation</a>(Vector3 locationToFace, float radius, out Vector3 foundPosition)</td><td class="entry"><a class="el" href="class_cryptic_cabinet_1_1_scene_management_1_1_scene_understanding_location_placer.html">CrypticCabinet.SceneManagement.SceneUnderstandingLocationPlacer</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_cryptic_cabinet_1_1_scene_management_1_1_scene_understanding_location_placer.html#aad676b4553ed323d0350139a2d777ead">RequestRandomWallLocation</a>(float heightOffFloor, float objectWidth, float objectHeight, Vector2 edgeDistance, bool ignoreSceneBlocked, out Vector3 foundPosition, out Quaternion foundRotation)</td><td class="entry"><a class="el" href="class_cryptic_cabinet_1_1_scene_management_1_1_scene_understanding_location_placer.html">CrypticCabinet.SceneManagement.SceneUnderstandingLocationPlacer</a></td><td class="entry"></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_cryptic_cabinet_1_1_scene_management_1_1_scene_understanding_location_placer.html#aacc187c35193d16acc2243ff5eaa58c7">RequestTotallyRandomDeskLocation</a>(out Vector3 position)</td><td class="entry"><a class="el" href="class_cryptic_cabinet_1_1_scene_management_1_1_scene_understanding_location_placer.html">CrypticCabinet.SceneManagement.SceneUnderstandingLocationPlacer</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_cryptic_cabinet_1_1_scene_management_1_1_scene_understanding_location_placer.html#af1761d0354303ef9ac06c0cf5fae5245">RequestTotallyRandomFloorLocation</a>(out Vector3 position)</td><td class="entry"><a class="el" href="class_cryptic_cabinet_1_1_scene_management_1_1_scene_understanding_location_placer.html">CrypticCabinet.SceneManagement.SceneUnderstandingLocationPlacer</a></td><td class="entry"></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_cryptic_cabinet_1_1_scene_management_1_1_scene_understanding_location_placer.html#ad235ee1f93d276913efaceff9dc0b9d8">RequestTotallyRandomWallLocation</a>(float minHeight, out Vector3 position, out Quaternion rotation)</td><td class="entry"><a class="el" href="class_cryptic_cabinet_1_1_scene_management_1_1_scene_understanding_location_placer.html">CrypticCabinet.SceneManagement.SceneUnderstandingLocationPlacer</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_cryptic_cabinet_1_1_scene_management_1_1_scene_understanding_location_placer.html#aeb48071e044f5816648bc7ed11fcbd9a">ResetHorizontalBlockedAreas</a>()</td><td class="entry"><a class="el" href="class_cryptic_cabinet_1_1_scene_management_1_1_scene_understanding_location_placer.html">CrypticCabinet.SceneManagement.SceneUnderstandingLocationPlacer</a></td><td class="entry"></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_cryptic_cabinet_1_1_scene_management_1_1_scene_understanding_location_placer.html#a0034fb1f6637613369b2d331543ac4d4">ResetSceneUnderstanding</a>()</td><td class="entry"><a class="el" href="class_cryptic_cabinet_1_1_scene_management_1_1_scene_understanding_location_placer.html">CrypticCabinet.SceneManagement.SceneUnderstandingLocationPlacer</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_cryptic_cabinet_1_1_scene_management_1_1_scene_understanding_location_placer.html#a26dd117e9be304a124f23158ec173848">ToggleDebugView</a>()</td><td class="entry"><a class="el" href="class_cryptic_cabinet_1_1_scene_management_1_1_scene_understanding_location_placer.html">CrypticCabinet.SceneManagement.SceneUnderstandingLocationPlacer</a></td><td class="entry"></td></tr>
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